I am a London-based international Artist, Creative Technologist, and Physical Interaction Designer driven by the idea that technology is just another material to build with, one that can elevate physical craft and create genuinely engaging experiences. Exploring the intersection of narrative and engineering, I build interactive hardware, design bespoke art and create tactile experiences with the intention of inviting curiosity and wonder.
As a designer, I aim to craft solutions that are as mechanically robust as they are artistically compelling. My work spans commercial prototyping, functional art, and creative engineering, with collaborations including Formlabs, Arduino, and The National Archives, as well as time spent on the Interaction Architecture team at Apple.
While the range of my abilities is broad, my drive is simple: to build ambitious, striking and unique pieces that challenge what people think is possible.
I am a London-based international Artist, Creative Technologist, and Physical Interaction Designer driven by the idea that technology is just another material to build with, one that can elevate physical craft and create genuinely engaging experiences. Exploring the intersection of narrative and engineering, I build interactive hardware, design bespoke art and create tactile experiences with the intention of inviting curiosity and wonder.
As a designer, I aim to craft solutions that are as mechanically robust as they are artistically compelling. My work spans commercial prototyping, functional art, and creative engineering, with collaborations including Formlabs, Arduino, and The National Archives, as well as time spent on the Interaction Architecture team at Apple.
While the range of my abilities is broad, my drive is simple: to build ambitious, striking and unique pieces that challenge what people think is possible.
I am a London-based international Artist, Creative Technologist, and Physical Interaction Designer driven by the idea that technology is just another material to build with, one that can elevate physical craft and create genuinely engaging experiences. Exploring the intersection of narrative and engineering, I build interactive hardware, design bespoke art and create tactile experiences with the intention of inviting curiosity and wonder.
As a designer, I aim to craft solutions that are as mechanically robust as they are artistically compelling. My work spans commercial prototyping, functional art, and creative engineering, with collaborations including Formlabs, Arduino, and The National Archives, as well as time spent on the Interaction Architecture team at Apple.
While the range of my abilities is broad, my drive is simple: to build ambitious, striking and unique pieces that challenge what people think is possible.